- using System.ComponentModel;
- namespace Unity.PlasticSCM.Editor
- {
- // Internal usage. This isn't a public API.
- [EditorBrowsable(EditorBrowsableState.Never)]
- public static class CollabPlugin
- {
- // Internal usage. This isn't a public API.
- [EditorBrowsable(EditorBrowsableState.Never)]
- public static bool IsEnabled()
- {
- return false;
- }
- }
- }